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Astral Tides: A Break Kickstarter Supplement for 5E!

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Vehicles, classes, races, locations, and other rules and settings for planes-hopping adventurers.For the fans, by the fans. - The time has come to bring planeshopping adventures, ships races, etc back to life, using 5e. We've been rather starved for content that isn't generic fantasyland, up until the releases of a paid setting playtest and MTG conversion from Wizards. It's time we, the playerbase, had access to a new and exciting plurality of mechanics and settings, not simple gazetteers.You'll have planes-sailing ship mechanics (I've already done localized airships, so this is a literal cake ...

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Astral Tides: A Break Kickstarter Supplement for 5E!

https://thecrowdfundingcenter.com/project/3X0453
Vehicles, classes, races, locations, and other rules and settings for planes-hopping adventurers.For the fans, by the fans. - The time has come to bring planeshopping adventures, ships races, etc back to life, using 5e. We've been rather starved for content that isn't generic fantasyland, up until the releases of a paid setting playtest and MTG conversion from Wizards. It's time we, the playerbase, had access to a new and exciting plurality of mechanics and settings, not simple gazetteers.You'll have planes-sailing ship mechanics (I've already done localized airships, so this is a literal cakewalk) in addition to other exotic vehicles (which I've also done in the past).You'll explore at least 4 or 5 worlds with a few major locations and brief histories set up, worlds a GM can *actually* run in. I want them to have unique racial setups with as little overlap as possible, providing at least a dozen new player ra
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