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The World of Warcraft Diary
In PublishingRewards | United States |
What did it really take to make World of Warcraft? The game's first 3D level designer reveals the ugly, crazy world of making games. - My name is John Staats, and I began writing The WoW Diary on March 17, 2001. I remember it was near midnight on a Saturday, during Blizzard’s 10th Anniversary Party. Instead of attending the company festivities, I was in my office, pensively thinking about dungeons because that's what the company's first 3D level designer does when dungeons aren't working. After six months, there was scant evidence that the game was going to work, certainly not under ...
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