PACKAGES AVAILABLE FOR:  DATA  CAMPAIGN JUMPSTART  CAMPAIGN BOOST

LOADING
 

IS THIS YOUR PROJECT?



The World of Warcraft Diary

In Publishing
Funding on Kickstarter  

Rewards United States

What did it really take to make World of Warcraft? The game's first 3D level designer reveals the ugly, crazy world of making games. - My name is John Staats, and I began writing The WoW Diary on March 17, 2001. I remember it was near midnight on a Saturday, during Blizzard’s 10th Anniversary Party. Instead of attending the company festivities, I was in my office, pensively thinking about dungeons because that's what the company's first 3D level designer does when dungeons aren't working. After six months, there was scant evidence that the game was going to work, certainly not under ...

Read More


View The Project: https://www.kickstar...-warcraft-diary-0

IS THIS YOUR PROJECT?



SEE MORE

NEW FEATURED PROJECTS

 

FREE: When you claim it, we'll...

Get Continuous Exposure to
Targeted Backers

Feature your project

for 24 hours on our front page in front of 1,000's of interested backers

Tweet and share

your project to 10's of thousands.
You can retweet it many times over using #TellYourCrowd

Back-Link your project for SEO

You get an invaluable backlink - more visibility on Google etc

Your Project Featured

Feature in our weekly emails to backers interested in your category & feature on the front page

Tweeting & Sharing of Your Project

We tweet & share your project's progress to a wider audience

Project Insights

See clearly what's working
Know more, get more from your crowdfund with analytics and insights into your project

More Inspiration

See what else works for projects like yours
Find out what worked for other successful projects and get some fresh ideas

#TellYourCrowd about:
The World of Warcraft Diary

https://thecrowdfundingcenter.com/project/0592C8
What did it really take to make World of Warcraft? The game's first 3D level designer reveals the ugly, crazy world of making games. - My name is John Staats, and I began writing The WoW Diary on March 17, 2001. I remember it was near midnight on a Saturday, during Blizzard’s 10th Anniversary Party. Instead of attending the company festivities, I was in my office, pensively thinking about dungeons because that's what the company's first 3D level designer does when dungeons aren't working. After six months, there was scant evidence that the game was going to work, certainly not under the budget or schedule we'd been given. WoW was my first experience with an unfinished game...and I couldn't believe that making one from scratch was this hard. I'd spent my first 6 months working over 90-hour weeks using the Quake 3 editor to build levels. I enjoyed the work, but the absence of progress was disturbing.
AS SEEN IN...

Facebook Login
OR






Forgot your password?